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gbEmu 0.59 for Windows and GNU/Linux
gbEmu 0.59 C++ & [X11 | SDL] 2008-2012
Platform : GNU/Linux in X11 or SDL.
Description :
Gameboy classic emulator, proof of concept.
Launch and run correctly Tetris !
Soon : CMake support (0.59)
History :
0.58: No hard coded palette anymore, time to port to 5800 :) 0.57: gbemu support rom file from command line 0.56: Real tetris splash displayed, need to implement palettes correctly. 0.55: Tetris Splashscreen displayed correctly !! 0.50: Something displayed !!! 0.40: flyspray, sdl, leave *properly* by pressing a key (close FS#2, FS#7) 2 news compilation flags, WITH_X11 & WITH_SDL Add ReleaseNotes.txt (this file) Add flags.h, which contain definition of all flags. 0.38: bugzilla3, svn (Leaving git) 0.37: 16k opcodes work ... but no display yet ! 0.36: Emulator init screen correctly ... but nothing more :) 0.35: First run of tetris.gb, nothing work yet :D 0.30: 100% of standard & extended OP codes are implemented 0.25: eSET_*_*, eRES_*_*, eBIT_*_* 0.24: Refactoring. XCPU::Rotate 0.23: 100% of standard OP codes are implemented. 0.22: Most of standard OP codes are implemented. 0.21: More OP codes. 0.20: CPU ready to test and partially implemented 0.17: XMemory::Write & XMemory::Read seem enough implemented 0.16: DMA 0.15: More I.O Ports 0.14: I.O Port 7 : Ticks and timer on/off 0.13: I/O Ports >=0x6 0.12: +IMem::Read, +IMem::Write 0.11: Refactoring 0.10: GNU/Linux port works 0.09: IO Ports embryon 0.08: +XMemory::Read() 0.07: We can leave emu properly : q 0.06: Surface works 0.05: Surface based on XImage (XLIB) for GNU-Linux (emulate LCD) in XVideoRam 0.04: Save/load game (ie internal ram), timer embryon 0.03: Rom & Rams loaded from cartridge XRom, XRam, XSwitchableRam & XVideoRam 0.02: CPU opcodes & XCpu 0.01: Initial release
Download : Source code on github
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